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Acceleration is a statistic used in every Need For Madness game, and is used to compare speed in Racing. This stat is very useful for getting away from the grid at a start of a race, or accelerating away from a standstill to evade a fatal blow.

Overview[]

Acceleration refers to the rate that causes the cars' speed to increase. The higher the acceleration, the faster the car will speed up, but will remain at a constant speed after the car's Top Speed is reached. Or in other words, the rate of how fast the car can reach its top speed before going at a constant speed.

Altering Acceleration in an NFM (Java Editing)[]

In order to alter a car's Acceleration, you must have decompiled all of the .CLASS files into .JAVA files and have an IDE (e.g. NetBeans, BlueJ) prepared. See Hacking Scripts for more information.

In Madness.java, you'll see lots of figures and codings. Find:

float acelf[][] = {

       {
           11F, 5F, 3F
       }, {
           14F, 7F, 5F
       }, {
           10F, 5F, 3.5F
       }, {
           11F, 6F, 3.5F
       }, {
           10F, 5F, 3.5F
       }, {
           12F, 6F, 3F
       }, {
           7F, 9F, 4F
       }, {
           11F, 5F, 3F
       }, {
           12F, 7F, 4F
       }, {
           12F, 7F, 3.5F
       }, {
           11.5F, 6.5F, 3.5F
       }, {
           9F, 5F, 3F
       }, {
           13F, 7F, 4.5F
       }, {
           7.5F, 3.5F, 3F
       }, {
           11F, 7.5F, 4F
       }, {
           12F, 6F, 3.5F
       }

This is the acceleration statbar. There are 16 lines (10 in NFM1) and they're in the order of the car selection. (Explanation: Tornado Shark - 11F, 5F, 3F, Formula 7 - 14F, 7F, 5F, Wow Caninaro - 10F, 5F, 3.5F) There are 3 values in each line. The first value being how fast the car can move from the rest (in still position) The second AND third value being how much speed it gains whilst the car is moving. (Higher Value means faster rate of reaching top speed)

External Links[]


Need for Madness Series Car Stats
Top Speed Statfull   Stunts Statfull

Acceleration Statfull   Strength Statfull
Handling Statfull   Endurance Statfull

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