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Do The Snake Dance
Do The Snake Dance

Appears in

Stage 3(Need For Madness)

Boss Car

Lead Oxide

Number of Laps

7

Main feature

Learning the Snake Dance

Soundtrack

Snake Dance

Number of Checkpoints

7

Recommended Strategy

Wasting

AI Behavior

Aggressive (If two cars are wasted Lead Oxide will waste)

Preceded by

Contrary To Popular Belief

Followed by

Grapefruit Power

Do The Snake Dance is the third stage in the first Need for Madness. It is also the first stage intended for Wasting.

Overview[]

It is almost identical to Stage 4 in Need For Madness 2: Twisted Revenge. It consists of a segment of many S-bends - hence its name - followed by an array of small ramps that are almost in the same pattern. This track is also the first to have the fixing hoop non-contiguous with the racing track, but instead on a central strip of dirt track. The AI here will both race and waste, depending on the player's proximity to them. Lure them to crash into Lead Oxide and all will be wasted!

Strategy[]

Racing[]

As this has 7 laps, racing is not recommended. However, if you cannot waste Lead Oxide (See below), racing may work. However, if you approach a car, the AI will attempt to send you off track, following the AI behaviour of Provoking. Be prepared to evade other cars as they will try to waste you and intercept you whenever possible. La Vita Crab and MAX Revenge are your best bets here.

Wasting[]

You will need a lot of power to waste Lead Oxide, as it is the 4th highest car, endurance-wise, in the game. When 2 cars are wasted, Lead Oxide abandons racing to waste you. If the player decides not to engage with Lead Oxide, it will continue racing. The recommended cars to use to defeat Lead Oxide include Wow Caninaro and MAX Revenge. Go to the fifth checkpoint and then turn around and try to waste Lead Oxide. Try to waste Lead Oxide when it is slow or weakened. Good places to waste the cars are:

  • The double S-bend (a rattler) at the start, go backwards through them, and waste the incomers.
  • The corner after the Split Ramp, go backwards and through the checkpoint.
  • The finish line, go backwards through the checkpoint and waste incomers. This is ideal in the case that your opponents are on their last lap.

Trivia[]

  • Lead Oxide will race, but when two cars are wasted it will start wasting.


Below, MAX Revenge is pictured immediately after entering the fixing hoop (effectively above) in the middle of the track.

Need_for_madness_stage_3

Need for madness stage 3


List of Stages in Need for Madness
The Introductory Stage · Contrary To Popular Belief · Do The Snake Dance · Grapefruit Power · He Is Coming For You Next · Paninaro, Caninaro, Let's Fly! · When In Danger, Just Chill Out · The Fast & The Furious + The Radical · The Beach Arcade Dream · Confusion In An Illusion · The Mad Party

Bold: Stages also appear in the game's Sequel

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