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Endurance (also known as Defence, Health, or in some cases Shield Strength) refers to how much damage a car could withstand from collisions with other cars, landing abnormally and colliding with hazards before it could get 'Wasted' or destroyed.


Endurance is literally how much damage a car could withstand or the amount of hits a car can take before getting wasted. The higher the Endurance Stat, the more damage a car could resist from other cars, landing abnormally and with hazards. This also determines the magnitude that collisions and general damage has on the car.

Realistically, a car's endurance is also based on its size. As such, smaller cars like Formula 7 or Nimi have a weaker Endurance compared to the others so they cannot last too long. Larger cars like the Big 3 (DR Monstaa, M A S H E E N and EL KING) can withstand a lot of damage.

Altering a car's defence in an NFM (Java Editing)Edit

In order to alter a car's Endurance, you must have decompiled all of the .CLASS files into .JAVA files and have an IDE (e.g. NetBeans, BlueJ) prepared. See Hacking Scripts for more information.

In, you will see lots of figures and codings. Find:

int clrad[] = {

       3300, 1700, 4700, 3000, 2000, 4500, 3500, 5000, 10000, 15000, 
       4000, 7000, 10000, 30000, 5500, 5000

This is the collision radius of a car.

Qleft Clrad is the radius around each point that gets collided..

So if you have a car with so much points, you need the clrad to be low or it will get damaged very fast as so many points will get effected...

If a car has low points you need the clrad to be bigger so the damage reaches other points or else the car will be indestructible...
- Omar Waly,, commenting about the clrad


There are 16 values in NFM2 (10 in NFM1) and they are also in the order of the car selection. (Explanation: Tornado Shark - 3300, Formula 7 - 1700, Wow Caninaro - 4700 etc.) Notice how MASHEEN has the highest collision radius.

Find this as well:

int msquash[] = {

       7, 4, 7, 2, 8, 4, 6, 4, 3, 8, 
       4, 10, 3, 20, 3, 8

This is the amount of breakage that can happen to a car's roof. Again, 16 values (10 in NFM1) (MASHEEN's roof will be affected the most.)

Look for this too:

   float simag[] = {
       0.9F, 0.85F, 1.05F, 0.9F, 0.85F, 0.9F, 1.05F, 0.9F, 1.0F, 1.05F, 
       0.9F, 1.1F, 0.9F, 1.3F, 0.9F, 1.15F

This is the car's tolerance towards the Track Pieces

And this:

   int revpush[] = {
       2, 3, 2, 2, 2, 2, 2, 1, 2, 1, 
       2, 1, 2, 2, 2, 1

This is the opposite of 'push'. Basically, this is how far the car will be pushed when it gets hit by another car.

Also, look for this:

float dammult[] = {

       0.8F, 1.17F, 0.55F, 1.0F, 0.6F, 0.7F, 0.72F, 0.8F, 0.6F, 0.46F, 
       0.67F, 0.5F, 0.61F, 0.176F, 0.36F, 0.46F

In other words, this is the 'Damage Multiplier' of a car.

Qleft The amount of damage based on the hit that should effect the points in clrad around the point of collision...
- Omar Waly,, commenting about dammult

In other words, it is the magnitude of the distortion and indentation to occur on the affected pieces or simply put, the amount of destruction that happens to each piece when damaged.

Most importantly, find this:

int maxmag[] = {

       6000, 4200, 7200, 6000, 6000, 9100, 14000, 12000, 12000, 9700, 
       13000, 10700, 13000, 30000, 5800, 18000

This is literally the amount of damage a car can take before being classed as 'Wasted'. However, this does NOT affect the Endurance stat bar itself. Note how MASHEEN has the highest maxmag value, thus this as a whole is behind for his very tough defence combined with his clrad and dammult.

In, look for this:

float outdam[] = {

       0.67F, 0.35F, 0.8F, 0.5F, 0.42F, 0.76F, 0.82F, 0.76F, 0.72F, 0.62F, 
       0.79F, 0.95F, 0.77F, 1.0F, 0.85F, 1.0F

Although this changes the Strength Statbar in NFM1, changing these values alters the Endurance Statbar in NFM2. Note how it does not affect game performance itself so modification from maxmag, dammult and clrad are important factors of a cars defence.

Need for Madness Series Car Stats
Top Speed Statfull   Stunts Statfull

Acceleration Statfull   Strength Statfull
Handling Statfull   Endurance Statfull

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