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Rolling with the Big Boys
Stg11
Introduction of the MASHEEN Menace

Appears in

Need For Madness 2

Boss Car

MASHEEN

Number of Laps

3

Main feature

Evading

Soundtrack

Hired Guns

Number of Checkpoints

6

Recommended Strategy

Race

AI Behavior

Race (MASHEEN wastes)

Preceded by

Ghosts and Magic

Followed by

Suddenly the King Becomes Santa's Little Helper

Rolling with the Big Boys is the 11th stage in Need For Madness 2. It introduces the bulldozer of death, M A S H E E N who makes its debut on this stage as the stage's boss.

Overview[]

This track has many unnecessary turns, making it a great advantage for MASHEEN to intercept you. Also at the start of the stage, the AI will reverse in an attempt to avoid MASHEEN, which turns around in an attempt waste all the cars. This stage has 3 laps.

Even if the player is using MASHEEN (if unlocked after completing Stage 12) for this stage, the AI will still reverse at the start. This is a new feature implimented into Need for Madness 2, and caused many players to take damage very early into the stage.

Strategy[]

Wasting[]

EL KING is your only best choice here. At the start, when the AI reverse, drive forward and try to waste as many cars as you can, turning left and right using the Snake Dance (Strategy) tactic. Eventually, U-turn and waste any other cars. You probably won't be able to waste all the cars, but don't fret. Follow MASHEEN the wrong way around the track and try to waste him. Try not to hit from the front unless you are REALLY confident and have FULL POWER. Try to waste him quickly as the racing cars will be coming. Camp at checkpoints and waste any cars you may have missed at the start.

WARNING: If you go forwards at the start the other cars will cause you to take some heavy damage.

Racing[]

This is relatively hard, as MASHEEN camps at checkpoints and most cars can't swerve fast enough. Your best choice is to use the newly acquired Mighty Eight. Despite the fact Mighty Eight has rather low endurance, it's still the best choice since speed is key on such a wide open stage like this. The Snake Dance techniuqe is good for eluding MASHEEN.


In the open area with unnecessary turns, the player will find a limited amount of ramps to sustain power. At the 4th checkpoint, take the ramp provided to maintain power. This is crucial as M A S H E E N typically camps here. The player will need to evade as quickly as possible. Furthermore, the player should always take the ramp, as there is quite a stretch of track until the next ramp (which is the half pipe after the 5th checkpoint) becomes available.

 Video Walk-through[]

Winning by Racing:[]

NFM_2_Stage_11_Walkthrough_-Racing_w_Formula_7-

NFM 2 Stage 11 Walkthrough -Racing w Formula 7-


Trivia
[]

  • The AI cars (Excluding MASHEEN who uses it's own AI) on this stage are highly aggressive. If wasting, they may go out of their way to instead attack you rather then race. This can be dangerous if you're highly damaged so use caution while Wasting. If Racing, the AI may chase you for prolonged periods of time if aggravated. This makes racing on this stage a hassle as you'll have to keep in mind both the location of MASHEEN and the other drivers.


List of Stages in Need for Madness 2
The Introductory Stage · Let the Dream Begin · Arrested by the Man · Twisted Revenge ·

Centrifugal Rush, Under Water? · The Stretch · The Garden of the King · Maximum Overfly · Majestic Duty · Ghosts and Magic · Rolling with the Big Boys · Suddenly The King Becomes Santa's Little Helper · Digger's Revenge · The Gun Run · Dances with Monsters · Four Dimensional Vertigo · The Mad Party

Bold: Stages are similar to the game's prequel

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