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Four Dimensional Vertigo

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Qleft This is it! This is the toughest stage in the game! This track is actually a 4D object projected onto the 3D world. It's been broken down, separated and, in many ways, it is also a maze! GOOD LUCK!


- Coach Insano, before the stage 4 Dimensional Vertigo

Qright
Four Dimensional Vertigo
4d vertigo
Battle of The All Stars

Appears in

Need For Madness 2

Boss Car

DR Monstaa (Unlocked on completion)

Number of Laps

2

Main feature

Maze, hardest stage in game

Soundtrack

Shadowrun

Number of Checkpoints

14

Recommended Strategy

Race

AI Behavior

Varies on car

Preceded by

Dances with Monsters

Followed by

The Mad Party

Four Dimensional Vertigo, or Stage 16 in Need for Madness 2, is often considered to be the hardest stage in the second Need For Madness, in which a Four-Dimensional enviroment is projected into a Three-Dimensional world. Everything is out of place, so the player is advised to follow the guidance arrow. If that dosen't work, follow the cars.

AI VariationEdit

In this stage, the cars have their AI modified to increase difficulty of the stage. Also the cars have (mostly) the same starting positions every race, not to mention the same cars always. These cars driven by these AI's are unoffically called the All Stars (note the caption). If the player has completed this stage sometimes very basic cars will appear (a.k.a Nimi, Tornado Shark Max Revenge) along with 1 or even none of the Big 3 besides DR. Monstaa 

PositionsEdit

Unless the player is driving the following cars, the position and order remain the same.

1. DR Monstaa will always be up front. The player should use this as an advantage as they can "slide" under it for great speeds.

2. EL KING and Sword of Justice tend to be side-by side below DR Monstaa.

3. High Rider is below the duo and tends to zig-zag at the start.

4. M A S H E E N and Mighty Eight are just in front of the player. Note that sometimes there are variations between rows 2 and 4, like Mighty Eight being up front and EL KING at the back.

Cars and their rolesEdit

Every car in this stage has a purpose, and are divided into two catagories.

DM

DR Monstaa

Wasters - They will waste no one but the player. Edit

DR Monstaa will hunt the player down and constantly give chase after passing someway during the first lap. It may resume to racing if escaped far enough though.

ELREY

The King

EL KING is slightly better than DR Monstaa in a way that it will constantly intercept the player after passing the 5th checkpoint. EL KING will try not to race in most areas where the player will usually be.

M A S H E E N is considered to be the most strategic in this stage. It will camp at several checkpoints in attempt to waste the player and will also attempt to intercept the player in some areas. M A S H E E N will camp at the very last checkpoint as a last ditch effort to waste the player. M A S H E E N does not race in this stage. Its camping spots are fixed so the player is advised to remember them.

GALAXYKAMI

A kamikaze example.

Racers - They will "try" to get to the finish no matter whatEdit

High Rider is a fast racer and is easy to elude if the player happens to waste. Its Endurance is quite low though so it may be wasted through its stunts. Suprisingly, High Rider is not a bully car at this point in the game. In fact, it really does not pay attention to the player at all. It may abandon his path to reach to the fixing loop if its damage is high though.

Sword of Justice is not as fast as High Rider but can deal a whole lot of damage to the player. It may abandon his path in attempt to waste the player and will also occasionally intercepts the player's turns. It seems to be the most annoying car in this stage, He's hits don't push you far, and usually spin you out, therefore allowing him to constantly hit you and allowing other cars to hit you as well.

Mighty 8

Mighty 8 will race you 'till the end

Mighty Eight is the second fastest car in the game and LOVES to perform suicidal flips. It is thus easy to get wasted, but Mighty Eight will still finish the race very quickly if it survives. In some cases, do not attempt to waste Mighty Eight, although very fast, it is likely that it'll get wasted. There is no need to worry if it overtakes you; it will probably get wasted. Radical One is probably the best racer coupled with the best stunt ability and some health. Radical One may take the lead 75% of the time but it will sometimes betray its path to waste the player.
E RadicalOne NFM2

This car is probably your best choice.

If it can't waste the player or be out of range of Provoking, it will just race the path it was previously in. 

Note that Radical One appears instead of Mighty Eight when the player is the latter and vise-versa.

If the player happens to waste all of the racers, the other two wasters will gang up on the player. If one is at low health, one of them may drive around in circles and draw attention while the other attempts to finish the race.

If all the wasters get wasted, the Racers (Mostly Sword of Justice) will draw away attention from High Rider (by now Mighty Eight would've already been wasted) as High Rider would finish the race. If Mighty is still not wasted, the player will have to hunt it down first. If there is only one left they will race.

In short:

Mighty Eight and High Rider: Racers

Sword of Justice: Intercepts the player and races, more of a waster

MASHEEN: Waster, and the players worst nightmare.

EL KING: Waster

DR Monstaa: Racer AND Waster

StrategiesEdit

Need For Madness TooOo!? - Stage 16 - Four Dimensional Vertigo (HD) 05:39

Need For Madness TooOo!? - Stage 16 - Four Dimensional Vertigo (HD)

Need For Madness TooOo!? - Stage 16

Radical One is the recommeded choice for racing. Use Forward Loops to try and get ahead of cars like Mighty Eight. Do not however, expect to beat it in one attempt though, because to win, the player needs to memorize the track. All the racers know all the
Soj

Cars like Sword of justice will bother you.

shortcuts on the track but one, so follow them to find the correct route for the track. Wasters like M A S H E E N will almost always camp at the same spots all the time, for example, in the first lap it will wait at the 3rd checkpoint. The other problem is DR Monstaa. No matter how far the player is, DR Monstaa always seems to be right behind the player, since it has one of the best Endurance as a car. EL KING is not as big of a problem since it's slower, but has the same strength as DR Monstaa.

The secret to beating the track lies in the single shortcut that the AI do not know - and it's a very big shortcut. The final section of the spiral has no checkpoints, allowing the player to bypass it altogether. Try to hit the checkpoint on the penultimate loop at the shallowest angle possible, going straight through it to reach the section of the track, leading back to the starting line.  Note that if Mighty Eight survives, it will have a huge chance of winning, as its path is clear and unobstructed. The key to getting Mighty Eight wasted is to swerve in front of Mighty Eight while having one of the Big 3 chasing the player. Try this only when Mighty Eight is in close range.

4d vertigo shortcut

Follow the red arrow to skip the last section of the spiral and secure your lead over the computer-controlled cars.

Some Defensive Strategies include:

High Rider is a good choice, is easily wasted due to weak Endurance. If so, use Radical One . Mighty Eight has poor aerial control compared to Radical One and High Rider. If wasting, the player can use EL KING, as it is fast and strong enough to waste all of the cars. If the player was to use M A S H E E N, then it is recommended to camp at certain areas where the AI usually race. However, providing M A S H E EN to the fix may be difficult. Although by far the slowest, it is the strongest for wasting. When attempting to waste, the AI will evade and swerve away in attempt to avoid the player.

Try to target racers who have badly landed (upside down) and waste them while they are still down.

TriviaEdit

  • This is arguably the hardest stage in Need For Madness 2.
  • This is the only stage in the whole game where the sky pulses.
  • No matter what car the player choose, the cars in game will be DR Monstaa, EL KING, Radical One, Mighty Eight, M A S H E E N and High Rider. (Unless complete once, different cars will appear after playing this stage again after completion)
  • Following from above, occasionally, there will be a Sword of Justice instead of any of the cars listed above.
  • The track shape is nearly identical to Centrifugal Rush, Under Water?, because it is basically an inward spiral, and players have to go back to the outside, like the former.
  • This stage usually requires the most attempts to complete this stage, but after completion and memorising, this may be very easy to complete once again.
  • This stage was not based off a four dimensional object, as no object can exist in four dimensions. (citation needed)
  • This is probably the only stage where the AI have been heavily modified to increase difficulty of this stage.

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