Need For Madness Wiki
(→‎Trivia: Kool Kat is actually based off a 1963 Cadillac, as seen on the car maker tutorial that Omar wrote up.)
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{{Infobox Car
 
{{Infobox Car
|image = File:KOKAT.jpg
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|image= File:Kool.gif
|imagewidth = 200
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|imagewidth= 218
|caption = The "hippie" racer (and waster}
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|caption= The zippy kitten
|Debut = [[Need For Madness 2]]
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|Debut= [[Need For Madness? TooOo!?]]
 
|Class= B
|Boss Car of = None
 
 
|Best Trait= [[Stunts]], [[Backward Loop]]s
|Class = B
 
 
|Availability= Available at start
|Supposed Gender = Female
 
 
|Creator= [[Omar Waly]]
|Best Trait = [[Racing]], [[Backward Loop]]s
 
 
|Main Paint Color= Purple
|Availability = Available at start
 
 
|Boss Car of= N/A
|Creator = [[Omar Waly]]
 
 
|Supposed Rival= *[[Tornado Shark]]
|Main Paint Color = Purple
 
 
|Tier List Ranking= *Racing: 11
|Supposed Rival = [[Tornado Shark]]
 
  +
*Wasting: 8}}
|Tier List Ranking = *Racing: 13
 
*Wasting: 14}}Kool Kat is a starter car introduced in [[Need for Madness 2]].
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'''Kool Kat''' is a starter car introduced in [[Need For Madness? TooOo!?]].
   
 
==Overview==
 
==Overview==
 
 
{{Template:Proscons
 
{{Template:Proscons
|pros = * Decently Fast in terms of <br> Top Speed
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|pros = * High Stunts rating
  +
* Relatively high land speed
* Great Aerial Control
 
* Can Aerial Boost effectively
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* Can withstand most hits
 
* Decent Aerial Control
* Good Rollspins
 
  +
* Backloops increase altitude and velocity in mid-air
* An All-Purpose Car
 
  +
* Can use rollspins to manipulate landings
* Can waste Class B & C <br> cars properly
 
  +
* At full Power, can push most cars out of the way
  +
* Benefits from [[Aerial Boost]]
 
|cons = * Mediocre Grip
 
|cons = * Mediocre Grip
 
* Poor Acceleration
 
* Poor Acceleration
  +
* Poor Power Save
* Can easily be sent flying by <br> [[Radical One]], or most strong <br> cars in general.
 
  +
* Slow aerial rotation speed
*Not generally strong in <br> any point, barring stunts.}}Kool Kat is a car from [[Need For Madness 2]]. Kool Kat is good in both Racing and Wasting (except when facing [[EL KING]], [[M A S H E E N]] or [[DR Monstaa]]), and specializes in stunts. She is also a quality starter car and the Boss of "The Valley of the Alley Cats" and "The Ravenous Outbreak" only on Need for Madness Revised and Recharged. Kool Kat can effectively perform roll spins, and due to her posture, if she manages to pull off a Front Flip, she is bolstered forward. This is because she is similar to her apprentice/rival [[Tornado Shark]]. Also, if she does a Back Flip, she will soar '''WAY HIGH''' up into the air, making non-Daredevil cars, (see [[Car Types]]) have a hard time catching her in the air. On the flipside, preforming a front flip will lower her elevation dramatically, and doing a backflip will slow her down quite a bit. She can do an [[Aerial Boost]] very well to surge in front of cars in the air, so fast cars such as [[Mighty Eight]] will be easily overtaken in the air with this car.
 
  +
* Forward loops cannot be performed successfully from smaller ramps
  +
* Prone to impact damage
  +
* Often shunted and/or sent flying by most of the other cars
  +
* Not very strong at racing or wasting}}
   
  +
Kool Kat is one of the sixteen Game Cars in the Need For Madness series and one of the eight cars that are unlocked at the start of [[Need For Madness? TooOo!?]], placed between [[Lead Oxide]] and [[Drifter X]] in the Select Car screen.
[[File:KK.jpg|thumb|200px|Kool Kat in real life.]]
 
   
  +
Kool Kat's greatest asset is its high Stunt rating, which enables it to perform massive stunts in mid-air to recharge Power and allows it to manipulate its landing point using rollspins. Secondary assets include a relatively high Speed rating that allows it to race, as well as a frontal push value equal to [[EL KING]], which enables it to ram other cars out of its way at full Power. Kool Kat also has a low collision radius, allowing it to endure multiple hits from stronger cars and occasionally survive hits that would instantly waste most other cars. As with all cars with a high Stunt rating, Kool Kat also benefits greatly from [[Aerial Boost]]s.
One might use this car for racing, due to her effectively performing rollspins without changing angle, and having a good top speed and being able to withstand several hits. However, her poor acceleration allows larger cars (e.g. DR Monstaa) to catch up and crush her. Cars like [[Sword of Justice]] will be a nuisance to Kool Kat near the start of the game. [[Radical One]] will throw her easily, making her easy to be wasted. She can evade cars by back looping.
 
  +
  +
Kool Kat has its own share of quirks. It has a low aerial rotation value, thus it performs stunts slower at the start, but speeds up near the end, enabling it to perform last-minute stunts but also bringing with it the risk of easily stunting out of control. In addition, Kool Kat's pivot point, or origin, is located near the back wheels, which not only allows it to perform some of the largest backloops in the game, but also has the side-effect of increasing its velocity in mid-air while doing backloops and allows it to successfully perform backwards stunts off even the smallest dirt bumps. This, however, means that forward loops have a highly detrimental effect on Kool Kat's altitude while airborne and cannot be successfully performed off smaller ramps.
  +
  +
There are other drawbacks. First, Kool Kat has mediocre tire grip, which often causes it to understeer while negotiating sharp corners. The poor tire grip, as well as the placement of its pivot point, also makes Kool Kat highly vulnerable to spin-outs as it cannot recover as quickly as other cars with higher grip values such as [[Mighty Eight]]. Second, Kool Kat has a poor Acceleration rating, which not only aggravates its ability to recover from spin-outs but also means that it cannot reach its maximum velocity quickly, allowing racers to overtake it and wasters to catch up to it. Third, Kool Kat's subpar Power Save means that it cannot travel on land for long periods without recharging Power to maintain its speed, which neuters its relatively high Speed rating. Fourth, Kool Kat's low collision radius value, while allowing it to take more punishment than most other cars, also makes it prone to taking damage from even the smallest of hits. Finally, although Kool Kat has a high Pushes Others value, it cannot effectively use it unless it is at full Power; this, coupled with its mediocre Strength rating, makes it prone to being shunted and/or sent flying by most of the other cars if they hit it at full speed from any direction.
  +
  +
Kool Kat, overall, is a very difficult car to recommend. Although it has numerous assets, such as good Speed, high Stunt and high frontal push ratings, they are almost completely countered by the car's drawbacks, such as its low Acceleration, Aerial Rotation and Strength ratings. Because many Class B and A cars have better Strength and Power Save ratings, Kool Kat is ill-suited to waste them, and its own lacklustre Strength and Power Save makes it less than ideal for wasting Class C cars. In a fair race, Kool Kat is poorly served by its mediocre Acceleration and grip values, and must rely very heavily on track shortcuts and game glitches in order to race on the same level as cars like [[Radical One]].
  +
  +
[[File:Kool_kat_real_life.jpg|thumb|A 1963 Cadillac, which Kool Kat is based on]]
   
 
== AI ==
 
== AI ==
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Kool Kat's AI is the standard racing AI, usually preferring to race. However, it may attempt to attack the player on stages that have some emphasis on wasting, such as [[Twisted Revenge]], [[The Garden of the King]], [[Rolling with the Big Boys]] and [[The Mad Party]], if they get too close to it. Kool Kat's mediocre Strength and Power Save ratings make it more likely to nudge the player harmlessly rather than shunt them and do significant damage. Standard AI behaviour dictates that Kool Kat will head directly for the nearest fixing hoop if it is severely damaged.
Kool Kat's [[AI]] can be comparable to [[La Vite Crab|La Vite Crab's]], preferring to race more often then to waste, but once in a while she takes the chance to hit you on the side. Interestingly, most cars don't target Kool Kat, often wasting her near to the end of the race.
 
   
 
==Appearances ==
 
==Appearances ==
She usually appears from the very start of the game until the end (except [[4 Dimensional Vertigo|Stage 16]]).
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As a car that is available at the start of the game, Kool Kat can be present on any stage except [[Four Dimensional Vertigo]] in NFM2 before [[DR Monstaa]] is unlocked.
   
 
== Trivia ==
 
== Trivia ==
* Kool Kat is usally considered to be the Mascot car of [[Need for Madness 2]], taking over [[Tornado Shark]] in [[Need For Madness 1|Need For Madness]].
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* Kool Kat is shown in the Game Instructions for [[Need for Madness? TooOo!?]] and all subsequent games, taking over from [[Tornado Shark]] in [[Need For Madness 1|Need For Madness]].
* Kool Kat is based off a 1963 Cadillac.
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* Kool Kat is based on a 1963 Cadillac.
  +
* When Kool Kat's stats are downgraded to Class C in the Car Maker, its stats are similar to [[Tornado Shark]].
* There has yet to be a tuned version of this car, but recolors of it widely exist. The most popular recolor of Kool Kat is a brown and gold paint scheme (brown body and gold trim).
 
* The reason why Kool Kat is so good at stunts because of it's fins at the back of the car.
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* Kool Kat is one of the cars that had its stats slightly modified due to the Car Maker update.
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* Kool Kat is the only Class B car to have never been a boss car. This is because it was introduced as a starter car in the second game.
* Although the place where the X and Y axis meet is in the rear, that allows the fins to function better.
 
  +
* Kool Kat's speed and strength ratings were increased in the Car Maker update.
* When you turn its stats to Class A, the most similar car is [[Radical One]].
 
* Kool Kat is one of the cars that has her stats slightly modified due to the Car Maker update.
 
* One of the three cars suitable to waste Sword of Justice at the beginning.
 
 
   
  +
== Gallery==
<gallery captionalign="left">
 
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<gallery>
 
KK Soaring up.jpg|Kool Kat soaring up the sky
 
KK Soaring up.jpg|Kool Kat soaring up the sky
 
Kat and Cop Sandwich.jpg|The Kat and the Copper sandwiching the Shark
 
Kat and Cop Sandwich.jpg|The Kat and the Copper sandwiching the Shark
DESTRUCTION.png|Radical One wasted on the railings.
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DESTRUCTION.png|Radical One wasted on the railings
Crabkiller.png|Kool Kat strikes La Vita Crab on the railings.
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Crabkiller.png|Kool Kat strikes La Vita Crab on the railings
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NFMM-014-Evading-the-King.png|Kool Kat does a backflip and dodges EL KING's attack on its broadside
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NFMM-026-Being-Pursued.png|Being pursued
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Screenshot_394.png|Kool Kat wastes DR Monstaa
 
</gallery>
 
</gallery>
   
  +
==Navigation==
 
{{nfmcars}}
 
{{nfmcars}}
 
[[Category:List of Need For Madness cars]]
 
[[Category:List of Need For Madness cars]]
Line 69: Line 83:
 
[[Category:Racers]]
 
[[Category:Racers]]
 
[[Category:Wasters]]
 
[[Category:Wasters]]
  +
[[Category:Starter Cars]]

Latest revision as of 14:47, 19 August 2021

Kool Kat
Kool
The zippy kitten

Debut

Need For Madness? TooOo!?

Boss Car of

N/A

Class

B

Best Trait

Stunts, Backward Loops

Availability

Available at start

Creator

Omar Waly

Main Paint Color

Purple

Tier List Ranking

  • Racing: 11
  • Wasting: 8

Kool Kat is a starter car introduced in Need For Madness? TooOo!?.

Overview[]

Pros Cons
  • High Stunts rating
  • Relatively high land speed
  • Can withstand most hits
  • Decent Aerial Control
  • Backloops increase altitude and velocity in mid-air
  • Can use rollspins to manipulate landings
  • At full Power, can push most cars out of the way
  • Benefits from Aerial Boost
  • Mediocre Grip
  • Poor Acceleration
  • Poor Power Save
  • Slow aerial rotation speed
  • Forward loops cannot be performed successfully from smaller ramps
  • Prone to impact damage
  • Often shunted and/or sent flying by most of the other cars
  • Not very strong at racing or wasting


Kool Kat is one of the sixteen Game Cars in the Need For Madness series and one of the eight cars that are unlocked at the start of Need For Madness? TooOo!?, placed between Lead Oxide and Drifter X in the Select Car screen.

Kool Kat's greatest asset is its high Stunt rating, which enables it to perform massive stunts in mid-air to recharge Power and allows it to manipulate its landing point using rollspins. Secondary assets include a relatively high Speed rating that allows it to race, as well as a frontal push value equal to EL KING, which enables it to ram other cars out of its way at full Power. Kool Kat also has a low collision radius, allowing it to endure multiple hits from stronger cars and occasionally survive hits that would instantly waste most other cars. As with all cars with a high Stunt rating, Kool Kat also benefits greatly from Aerial Boosts.

Kool Kat has its own share of quirks. It has a low aerial rotation value, thus it performs stunts slower at the start, but speeds up near the end, enabling it to perform last-minute stunts but also bringing with it the risk of easily stunting out of control. In addition, Kool Kat's pivot point, or origin, is located near the back wheels, which not only allows it to perform some of the largest backloops in the game, but also has the side-effect of increasing its velocity in mid-air while doing backloops and allows it to successfully perform backwards stunts off even the smallest dirt bumps. This, however, means that forward loops have a highly detrimental effect on Kool Kat's altitude while airborne and cannot be successfully performed off smaller ramps.

There are other drawbacks. First, Kool Kat has mediocre tire grip, which often causes it to understeer while negotiating sharp corners. The poor tire grip, as well as the placement of its pivot point, also makes Kool Kat highly vulnerable to spin-outs as it cannot recover as quickly as other cars with higher grip values such as Mighty Eight. Second, Kool Kat has a poor Acceleration rating, which not only aggravates its ability to recover from spin-outs but also means that it cannot reach its maximum velocity quickly, allowing racers to overtake it and wasters to catch up to it. Third, Kool Kat's subpar Power Save means that it cannot travel on land for long periods without recharging Power to maintain its speed, which neuters its relatively high Speed rating. Fourth, Kool Kat's low collision radius value, while allowing it to take more punishment than most other cars, also makes it prone to taking damage from even the smallest of hits. Finally, although Kool Kat has a high Pushes Others value, it cannot effectively use it unless it is at full Power; this, coupled with its mediocre Strength rating, makes it prone to being shunted and/or sent flying by most of the other cars if they hit it at full speed from any direction.

Kool Kat, overall, is a very difficult car to recommend. Although it has numerous assets, such as good Speed, high Stunt and high frontal push ratings, they are almost completely countered by the car's drawbacks, such as its low Acceleration, Aerial Rotation and Strength ratings. Because many Class B and A cars have better Strength and Power Save ratings, Kool Kat is ill-suited to waste them, and its own lacklustre Strength and Power Save makes it less than ideal for wasting Class C cars. In a fair race, Kool Kat is poorly served by its mediocre Acceleration and grip values, and must rely very heavily on track shortcuts and game glitches in order to race on the same level as cars like Radical One.

Kool kat real life

A 1963 Cadillac, which Kool Kat is based on

AI[]

Kool Kat's AI is the standard racing AI, usually preferring to race. However, it may attempt to attack the player on stages that have some emphasis on wasting, such as Twisted Revenge, The Garden of the King, Rolling with the Big Boys and The Mad Party, if they get too close to it. Kool Kat's mediocre Strength and Power Save ratings make it more likely to nudge the player harmlessly rather than shunt them and do significant damage. Standard AI behaviour dictates that Kool Kat will head directly for the nearest fixing hoop if it is severely damaged.

Appearances[]

As a car that is available at the start of the game, Kool Kat can be present on any stage except Four Dimensional Vertigo in NFM2 before DR Monstaa is unlocked.

Trivia[]

  • Kool Kat is shown in the Game Instructions for Need for Madness? TooOo!? and all subsequent games, taking over from Tornado Shark in Need For Madness.
  • Kool Kat is based on a 1963 Cadillac.
  • When Kool Kat's stats are downgraded to Class C in the Car Maker, its stats are similar to Tornado Shark.
  • Kool Kat is one of the cars that had its stats slightly modified due to the Car Maker update.
  • Kool Kat is the only Class B car to have never been a boss car. This is because it was introduced as a starter car in the second game.
  • Kool Kat's speed and strength ratings were increased in the Car Maker update.

Gallery[]

Navigation[]