Development and featuresEdit
Radical Play created the game Need For Madness. The cars available vary from Tornado Shark to DR Monstaa. The cars include: Tornado Shark, Formula 7, La Vita Crab, Wow Caninaro, Nimi, Max Revenge, Lead Oxide, El King, Radical One, Dr Monstaa. There are 11 stages in total and are listed at the bottom of this article. It is ultimately your decision to race or waste. Racing refers to passing and clearing all checkpoints. Clearing all the checkpoints in the proposed order will complete a lap. Finishing all the laps in first place is a way to complete the stage and unlock even more stages. Every two stages completed will unlock a new car. Wasting refers to smashing and crashing into opponents by making contact with their car. The three cars that dominates the game include: El King, Radical One and Dr. Mostaa.
The sequel to the game is Need For Madness 2 with some visible variations to cars; (like EL KING's color is teal), 6 new cars and stages have been added. Only 6 stages are duplicates.
Similiarites between NFM to NFM2Edit
The Introductory Stage from resembles the layout presented by The Introductory Stage in NFM2. The Introductory Stage begins the storyline of a player's epic fight to defeat all the other opponents and become the winner of the entire game.
Do The Snake Dance has a similar concept to Twisted Revenge. Both of these names creates the suggestion of the player needing to do something extraordinary to be able to waste the tougher opponents. Sword of Justice is an opponent that needs to be wasted in Twisted Revenge and Lead Oxide needs to be wasted in the stage Do The Snake Dance.
Paninaro, Caninaro, Let's Fly! and Maximum Overfly are the two stages where EL KING tries to ambush the other cars that are racing. EL KING does a number of wasting tactics such as Wrong Lane Driving to create a surprise attack for the unsuspecting player.
The Fast & The Furious + The Radical and Ghosts and Magic are racing orientated stages. The layout of these stages are rectangular. And the soundtracks feature a similiar atmospheric texture to one another.
Confusion In An Illusion resembles Stage 16 in NFM2, Four Dimensional Vertigo. Again another tough challenge for Radical One. The track layout is designed to confuse the player, and there are many sharp hairpins, and after that, there is one high speed section. This is arguably the hardest stage in all of NFM1. Completing this stage marks the end of the player's struggle against the tougher opponents. DR Monstaa is unlocked after the successful completion of this stage.
The Mad Party creates the idea, "Let's celebrate after the completion of the hardest stage". Both of these stages suggest a wasting schematic. The stage names remain the same for the last stages of both NFM1 and NFM2. The small size of this stage creates an ideal wasting opportunity for the player. After completing The Mad Party, the player is congratulated with messages of gratitude and appreciation of finishing such a marvelous game.
Every main feature from Need For Madness has been used in NFM2, although some have been altered or improved (such as Power Save being changed into Endurance, and that 7 cars play in a stage rather then 5). Glitches are still present though, and may cause problems in playing.
- + Perform airborne stunts
- Toggle Arrow (from track to cars)
|List of Need For Madness Games|
|Maniac Racers · Need For Madness · 2 · Multiplayer|