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Strength is usually the best trait for a Waster, and thus for Wasting. It is mainly used for showing how much damage a car can inflict, but does not necessarily indicate that it can inflict the most damage.

OverviewEdit

Strength is literally how much damage a car can inflict while colliding with another car. The higher the Strength stat, the more damage the car can inflict to other cars.

Altering Strength in an NFM (Java Editing)Edit

In order to alter a car's Strength, you must have decompiled all of the .CLASS files into .JAVA files and have an IDE (e.g. NetBeans, BlueJ) prepared. See Hacking Scripts for more information.

In Madness.java, you will see lots of figures and codings. Find:

float moment[] = {

       1.2F, 0.75F, 1.4F, 1.0F, 1.2F, 1.25F, 1.4F, 1.3F, 1.2F, 1.45F,
       1.375F, 2.0F, 1.2F, 3F, 1.5F, 2.0F

This represents a Car's actual strength. Note that how it does not affect the statbar itself when choosing a car in NFM1. Taken from NFM2 Madness.java, there are 16 values (10 in NFM1) and they're actually in the order of the cars, as such; Tornado Shark - 1.2F, Formula 7 - 0,75F, Wow Caninaro - 1.4F

Also look out for:

float comprad[] = {

       0.5F, 0.4F, 0.8F, 0.5F, 0.3F, 0.5F, 0.5F, 0.5F, 0.5F, 0.8F, 
       0.5F, 1.0F, 0.5F, 0.6F, 0.5F, 0.8F

This is the Tolerance towards other Cars, which makes a car prone to getting hit by others. Again, 16 values (10 in NFM1) and order of the cars.

Cars pushing ability from the front:

int push[] = {

       2, 2, 3, 3, 2, 2, 2, 4, 2, 2, 
       2, 4, 2, 2, 2, 2

This is a car's pushing ability. The higher the number, the greater the effect on how far a car can push other cars. (Notice how EL KING has the highest pushing ability, therefore able to push car's very hard)

In xtGraphics.java, look for this:

float outdam[] = {

       0.67F, 0.35F, 0.8F, 0.5F, 0.42F, 0.76F, 0.82F, 0.76F, 0.72F, 0.62F, 
       0.79F, 0.95F, 0.77F, 1.0F, 0.85F, 1.0F

This just changes the Strength Statbar and doesn't affect game performance. Usually, you will do a combination of both physical, stat, and statbar changes.

This change is only for NFM1. In NFM2, it changes the Endurance statbar accordingly. It will not however affect game performance.

ReferencesEdit

NFMM Car maker Simple Car Tutorial - Step 6 - Includes definition of the stat



Need for Madness Series Car Stats
Top Speed Statfull   Stunts Statfull

Acceleration Statfull   Strength Statfull
Handling Statfull   Endurance Statfull

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