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The Garden of the King
Stg7
The King's garden

Appears in

Stage 7 in Need For Madness 2

Boss Car

EL KING

Number of Laps

9

Main feature

Square track

Soundtrack

Uprising

Number of Checkpoints

4

Recommended Strategy

Wasting

AI Behavior

Aggressive

Preceded by

The Stretch

Followed by

Maximum Overfly

The Garden of the King is a stage in Need For Madness 2. Complementing the title, EL KING (which makes its debut on this track) is featured as the stage's boss, though with surprisingly decreased strength and aggression. Despite the mass popularity of this stage in Multiplayer, it is often criticized about its size, Camping Strategies, and ability to Stall almost indefinitely.

Overview[]

The stage is a remake of He Is Coming For You Next(reminiscent of Stage 5 in the original game), and thus contains several elements from it's predecessor. The most famous trait of this stage is the amount of hazards in this level, which are capable of wasting nearly any car—a metaphor to EL KING's strength. Other trademark stage parts include the strategically placed ramps, the electrified hoop in the center of the stage, and the Low Wide Ramp at the start. The Hoop is also extremely easy to reach, and requires almost no effort to stunt.

The AI behaviour in this stage varies greatly, as the cars will alternate from Racing to Wasting, and vice versa. An interesting note is that there is always at least one car racing at any time, thus increasing the stage's difficulty. Essentially, the player now has to factor in time for both keeping up with the racers and eliminating opponents via wasting simultaneously. If in the game, MASHEEN's camping routes are also varied, and are more or less inaccurate.

The voice in the soundtrack repeatedly sings "POWER, POWER, POWER!" suggesting the player keep their power up, so as to avoid wasters and eliminate opponents.

Strategy[]

Wasting[]

As the track holds 9 laps, Wasting is generally easier than Racing. Recommended cars include Sword of Justice, Lead Oxide, and High Rider, all with varying abilities. While Sword is a dominant Waster, it is subjected to problems in evading and doing real collateral damage. Lead Oxide has the highest Wasting capabilities of the three, along with massive defenses. Its downside is its slow speed and poor steering control. High Rider is an all-around car, and holds no real weaknesses. High Rider additionally has incredible acceleration, making the task of evading wasters much easier.

The best method is to Waste the cars one by one. The last car to remain is usually EL KING, and it is not recommended to attempt to waste him in any other order. As a strong waster, EL KING will deal much damage, while the player will deal relatively low amounts. Fixing is a must once damage reaches 80%. Repair using the electrified hoop in the middle. Make sure you constantly perform stunts for energy. EL KING may seem slow, but has an infamous strategy of creeping on the player on occasion, along with his signature attack.

ELREY

EL KING in NFMM

Unless the process above is followed, the player may attempt to waste EL KING first to take out the largest threat- though this feat is somewhat difficult to do.

A risky way to waste EL KING is by running through the spikes in between the ramps. EL KING will attempt to chase you, taking severe damage should it crash into the spikes. If this process is repeated, EL KING should get wasted first as its bulky size may not fit through certain gaps in the spikes. This method should only be attempted after all other cars have been wasted, as EL KING may chase after other cars.

As a side note, keep in mind that the player should repair before attempting to waste EL KING, or risk being followed by the King and allowing him to fix. Despite the fact EL KING is reasonably slow, he will also race and finish rather quickly,

If EL KING, attempts to fix, smash him head on or at the back wheels to spin it out, destroying its chances on going to fix. Finish EL KING thereafter.

Racing[]

It is not a good choice to race. However, if one wants to race this level, High Rider, who is very durable and fast, is the most suitable choice. Being durable, fast, able to survive a full fledged bash from EL KING, and having the capability to backflip/sail across spikes and frames, one can race the track. However, the player must constantly preform stunts to keep the power bar high, and in the occasion of being damaged, race to fix and continue. As a common used quote in Racing, "Race like you would race in any level, but stay vigilant and don't be afraid to repair yourself."

Trivia[]

  • This level is almost almost entirely based off of the stage He Is Coming For You Next. The only obvious differences are the stage's name, color, and soundtrack.
  • It is actually easier to waste EL KING in this stage compared to its previous counterpart, due to the fact Sword of Justice and High Rider are good wasters.
  • This stage is arguably the most enjoyable stage to waste with after MASHEEN and DR Monstaa are unlocked.
  • Oddly, one can see EL KING sailing over Spikes in an elegant fashion, showing his true strength.


List of Stages in Need for Madness 2
The Introductory Stage · Let the Dream Begin · Arrested by the Man · Twisted Revenge ·

Centrifugal Rush, Under Water? · The Stretch · The Garden of the King · Maximum Overfly · Majestic Duty · Ghosts and Magic · Rolling with the Big Boys · Suddenly The King Becomes Santa's Little Helper · Digger's Revenge · The Gun Run · Dances with Monsters · Four Dimensional Vertigo · The Mad Party

Bold: Stages are similar to the game's prequel

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